Hey everyone, I compiled a list of Q&A from today for easy access , hopefully you will find it useful. I will also be doing a short summary of the important points in a bit.
There are 74 Q&A, sorted by their topic.
Summary (work in progress)
Patch cadence is going to be update every 4-6 weeks with weekly patches currently to fix issues and get the service stable.
They all won’t be as big as the Craglorn one (with a complete zone and tons of other stuff), but they’ll all have a mix of new content and fixes/balance tweaks.
Achievements will unlock new dyes when dye system goes live
Chat bubbles will be introduced soon
Guild Store search function can cause issues but have plans to make it easier to find stuff
Guild Kiosk will be available at major cities with a seller vendor NPC. Guilds will be able to bid on each kiosk and the highest bid will have their guild store accessible to everyone who interacts with the NPC. Guild Kiosk lasts for 1 week.
More guild ranks and customizations coming this year
Justice system will involve players stealing/killing NPCs and incurring a bounty if they are caught. Guards will give you a chance to pay the bounty or kill you on sight if your bounty is too high. Players could also become guards
Thieves Guild & Dark Brotherhood will have their own skill lines
No underwater content anytime soon
Spellcrafting – you can rediscover traditional Elder Scrolls school of magic – alteration, destruction etc
Guar mounts coming soon but no timeline
Console information in the future
Planning to do housing but want to do it right, no time frame yet
No specific timeline for the guild tabards crests, but they are in the "sooner" end of the list.
Quest achievement bugs will be fixed when Craglorn goes live (and given retroactively to players)
Plans to add new quests to existing zones
Having all the zones scaled to VR10 when you reach VR10 is an interesting idea we are looking at right now.
For the Veteran Content, we thought it was much better to allow players to experience all content with oen character than force them to roll alts.
You can go to Craglorn at VR1 but it will be hard since it is VR11 and VR12 monsters
Our plan for updates is that it will be varied in what sorts of gameplay is offered
We have talked about different rulesets for campaigns as well as having a dungeon experience which has PvP enabled.
With the raise of VR cap from 10 to 12, there will be new gear to craft but currently they do not require additional skill points.
There are some changes to heavy armor coming that will make you generate ultimate more quickly when playing defensively.
Yes, we believe werewolf is under-performing right now. Expect a few buffs to help offset this. In the short run, we’re reducing the ultimate cost of the transformation itself
No plans to increase the time between vampire stages at this time
Batswarm for Vampires will be fixed in a near future patch
Looking into adjustment (nerf) Standard of Might for DKs. No timeframe yet.
For patch 1.2, we are looking especially at helping to add flexibility to builds with some buffs to the lesser used abilities. For the nightblade, this includes abilities such as Master Assassin, Path of Darkness, Incapacitate, and more.
Adding racial type to the item popup window – yes we definitely agree with this.
Group phasing fixes is one of our high priorities right now
New content will be much easier to play together as a group
Roleplay phase we considered previously is too detrimental to server performance but we are looking at ways to accomplish the same goal.
Durability damage is a bit higher than we would like it to be in group situations like dungeons, the upcoming craglorn zone, and Trial content. In Patch 1.1, you’ll take significantly less damage in group situations (whether or not you have officially formed a party)
Mentoring system is something we are working on as part of "let players find each other more easily" initiative.
Different teams handling new content and bug fixes
SLI support should be available with Craglorn update
Full screen option is coming with Craglorn
As soon as we can move on from fighting service attacks from gold farmers and fixing stability and server load issues, we’ll move the EU megaserver over to its European hosting center. There’s no exact timeline for this at the moment, but it will happen when things settle down.
We aren’t changing the XP gains in PvE any time soon, but we are looking at PvP XP gains.
There is a possibility of adding a general discussion category on the forums, and it’s something we’re discussing internally to implement in the future
An ignore feature on the forums is also something we’re looking into, and hope to have that available for everyone pretty soon.
Better Leader Chevrons to direct players in PvP coming with patch 1.2
Vampire issues in Cyrodiil is something we are aware and some changes are coming next weekFixed the bug where multiple Bat Swarms can be stacked on the same Vampire.
Reduced the movement speed bonus durring mist form to 30% (which makes it equivalent to the "Boundless storm" morph of Lightning form)
Reduced the Vampire ability cost reduction to 7% per stage
Pacing of the war has been as expected in some campaigns and not in others. We’re aware of the issues of population and scoring imbalances and working on adjustments in future patches. All that being said, the keeps are getting a bump in difficulty in the first patch which may slow down the rate of their individual capture times.
In the US, a lot of players are using the guest pass to join any fight they can find in the higher population campaigns. In the EU server however, players are continually sticking with their home campaigns. The guest pass timers and cost for switching campaigns is on our radar and we’re monitoring it daily to make sure we don’t negatively impact how players are playing.
For the first patch we’re doubling the amount of XP that players are worth. We will be watching this data closely to see if another increase is necessary.
We are also looking at adding more Kill quests for encouraging PVP hunting of enemy players.
Looking into increase VP rewards from Cyrodiil PvE quests.
We are adding a population underdog bonus in the first patch that will give the lesser populated alliances in a campaign triple the points for owning objectives in Cyrodiil as well as 10% more Alliance points. We’re also investigating additional campaign durations and rules that may limit campaign access based on levels.
Dark talons is currently bugged and can hit more targets than intended.
We are also setting up the Elder Scroll so that Bolt Escape cannot be used by its carrier.
For now there are no plans for new siege weapons or ammo types.
No plans for small scale pvp, dueling, battlegrounds at this time. Our efforts are focused on Cyrodiil.
Looking into infinite loading screens and large group freezing/glitching